Bad example, but stuff like that gets nothing but positive feedback. Try this instead: http://skyrim.nexusmods.com/mods/17163/ Or this: http://skyrim.nexusmods.com/mods/14307/ Or this one, they're all supermodels: http://skyrim.nexusmods.com/mods/25749/ This one made me laugh: http://skyrim.nexusmods.com/mods/6585/ Ooh!…
Thanks for the suggestion, but I don't think it'll do the trick. Actually I don't think there's anything like what I need. Basically we're trying to make shield GFXs for our spaceships and we'd like to use the very ship mesh to spawn the particles, but if I could renumber the verts I could make particles spawn from the…
Maybe consider something like a cockpit shield that closes around the glass cockpit for when the mech is in battle, leaving only a little area open for viability, and that can retract when the operator is just traveling or needs to exit the mech. The only example i can think of right now is along the lines the plating that…
Very small update from me tonight as I wanted to quickly show the camera as it is in the map. I decided to keep the shell / shield as it is in case I go back to add in Dr. Q's logo all over his security assets. I'm going to do a proper light pass this week so we can finally see this environment in some actual planned…
Been blocking out a 325 Revolver lately, still not finished on blocking out yet. It's really similar to the 327 TRR8 Revolver, aside from a few differences and using 45s for rounds instead of 38s. First time modeling a revolver, the recoil shield was a really weird shape. Nothing I've seen before so if any experts can tell…
Hey everyone, I'm currently making a low poly blacksmith pack for the unreal market and i and feel like I'm running out of ideas of what to make. I got more shields and blacksmith tools in the works. I would really appreciate any suggestions on what to make like. Fantasy weapons and items are also fine. I would also love…
I've been working on the gauntlets because the blockouts of them are hideous and I felt like they were distracting from the rest of the block. I noticed some sort of shield peeking out from behind the right arm but I'm not sure what exactly it should look like at the moment. I also started to texture the helmet. I'm happy…
One thing that stuck out at me is that, why did the zombie shield his eyes, I dunno if these are the types of zombies that would be aware of over-stimulation to the eyes. Another thing is that the head of the shirtless guy seems a little big, BUT I'm not that good at character modelling so you might want a 2nd opinion on…
I hate that they don't play new episodes weekly, the 6 week hiatus over christmas just sucked. I wish the major networks would work as hard as stations like FX do with the shield, or nip/tuck or rescue me... where it's nothing but new shows for 4 or 5 months straight and then something new comes on, it's much easier then…
"sorry to bring the quality of work in the thread down but i managed to rough out a bit of texture. still needs a lot of work." Don't be so hard on yourself, Asherr. I think the model you have going is looking good and in no way detracts from this thread. Your heart is in it, and that is the driving force behind any good…