I have a custom MEL command that I use to create centered clusters based on the selected volume. Is there anyway to mirror these to the other half of the mesh? For example, I'm adding clusters to the fingers as shown here but I would like them to pick up on the other hand as well. I'm using these clusters to snap controls…
I was wondering i anyone could tell me if the 3ds max's ability to mirror half a face over and instance it so that the other half updates when you affect something on the original half? i know maya has mirroring but all that does is duplicate and invert the coordinates but doesn't update the mirrored half. Is this is a…
Hey guys, So i'm trying to learn basic Mel scripting. For my first script, i wanted a tool that could set up joints and orient them based on a character's topology. It works, but only orients joints to the world axis. Now if I select verts or faces in component mode, a local rotation pivot will appear (as shown in the…
First, go to the script editor > History, and turn on "Echo all commands" and "Line numbers in errors". Then write: whatIs updateManipCoords ...and execute that If the script editor does not say that the MEL procedure is found in X:/ path /scripts/NightshadeUVEditor.mel then the script haven't been sourced correctly. If…
@Spag_Eddy, Good luck with your endeavor! I've seen a lot of folks (even with kids!) jump in later in life and were able to build successful careers. As for me, turning 37 next month. Worked as Character Artist / 3d Modeler for a number of years and eventually transitioned over to Technical Art. Found myself really…
I just spend 4h trying to find the difference between 2008 and 2009 version creating lot of mel script and replacing files in the install directory of Maya 2009.... ... but nothing..... Then I opened a new thread on the Autodesk community in the Maya 2009 section....…
http://www.highend3d.com/maya/downloads/mel_scripts/texturing/3552.html That is probably what you want. Next time check the plugin sites before asking a question, I found that in literally 2 minutes just by going to highend3d.com and browsing the plugins and MEL scripts. I know it's easy to just ask "is there a script for…
As others have said, speed will come with mastery of the software. What I would suggest is to learn some MEL Script or Python / PyMel. You can combine numerous steps into a single button and even augment existing hotkeys to sidestep bugs or crashes (If Maya crashes it's often for very tangible reasons which can be…
Well that depends on what program he using, or what he plans on what he want to do. I know program like maya, it would be great to know python and mel script to create custom tools. Unreal Engine 4 is C++, but they have a Blueprint system. It's pretty much a build in visual-template node program. In which you plug in and…
Max has way better modeling tools that are interactive compared to Mayas add tool/action then edit history. Max has a modifier stack opossed to the dependency graph in Maya. Much more easier to keep the history you want. Generally Max is better at handling more dense meshes. On the negative side: Maya is more open with MEL…