Great asset and off topic, but have you considered creating a base instead? Some sort of landscape. Personally I think it would showcase your work much better and take it to the next level, rather than this ground reflection.
Mine comes from an ancient indian word meaning White Death . In the place where I come from the frost that settles on the trees and makes the landscape blanketed in a white frost is called pogonip. I always thought it was a cool word .
on psp, landscape aspect rectangles are better than portrait aspect. Fits into the texture cache better. Also, the trick of halving your hi-res square textures down to rectangles rather than quatering them to a smaller square is a beauty
Lookin good! Nice use of a warmer color scheme. What I find interesting is the way your background is interacting with your character. The landscape is literally warping behind your character which makes him that much more important >.o b
Ohh God ! I wanna make one of those ... Great work as usual. 1. question: looking at the wireframe of the outdoor shot, Do you guys use static mesh for the terrain ? No Engine landscape/terrain like in UDK ? Any specific reason for that ?
Can I make a suggestion on what are all the possible jobs that are out there? For example, how can I create a resume for landscaping? I really just want to try something else before resorting to the jobs I thought hurt me personally.
First Update: Initial Block out in Engine as well as 1st pass of Layered Landscape Material. Here are some quick 3DO renders for Multiple Materials used in the Layered Material. Rock01 Rock02 Sand01 Sand02 Dune Sand ZBrush HiPoly for Rocks.
Could be something as simple (or maybe not so simple) as diagonal blocks (like ramps). Could make it look more like legos than minecraft that way. Especially if the world were able to generate those blocks into the landscape. But again, maybe that's not so simple.
You are still missing the point. Your finished environments are large and under detailed. Instead of having a large landscape...you should focus on one small area. Focus on making one room look amazing...then if you want to..start other rooms.
Landscapes in which I inspire. If you want to see my other work of UNCHARTED 3 on the CryENGINE 3, go to this Topic: http://www.polycount.com/forum/showthread.php?t=124819&highlight=UNCHARTED+3 I hope you Liked It, guys. Greetings!