@Edrice: I agree it looks more Aloy but it just strays too far from OW for my personal preferences. Gonna have to balance it more. @Archsider: I agree, the droopiness is probably too much. @Jakub: Thanks man, I think I found the sweet spot so prob going to roll with what i have after a bit more adjusting. Alright, I think…
Yeah that's another part of the equation. If you have separate meshes the expectation is that you're baking the details with an exploded mesh (treating the elements as separate). If you can cover an area with a simplified low-poly mesh and just bake the high-poly to that then that's probably fine in most cases. I think the…
Chaos, I'd really suggest you start looking at more reference and really studying the objects that you are seeing. I'm not exactly sure what direction you are going with the abomination but personally I would start over. One trend i've noticed with your work is you seem to be doing a lot of 'speed' tests. While this may be…
Your approach is the more classic character workflow, works just as well as any other way. What kind of character do you have in mind to model? 1 - I do all my hard surface in maya, some people like to do hardsurface in zbrush using the polish/trim/planar tools, but i find it a little trickier than just modeling it. I use…
Hi guys, here is a long overdue update of my Wild West Selfportrait :) Took it into a little different direction.. I appreciate any kind of feedback! What do you like, what do you don't like? whats the first thing that comes to your mind? Any hints and tips at this stage regarding ingame version later? (maybe stuff that is…
Before diving any further, have you asked your lead/producer if you can stick to what you like, or even use both ? Forcing you to switch could be quite counter productive, especially since the end result is just a universal OBJ model anyways. Nasty1 : I don't think this is a matter of finding the tools or getting used to…
Great concept!, I also remember a doco about Red Adair and his crew's exploits in the war's aftermath tackling those fires, man! talk about balls the size of dump trucks for all the guys who'd capped the wells :) The hardsurface modelling is top notch finesse considering the overall complexity of your project, much respect…
Like I was saying in the concept part of this month challenge, my name is Ryan Griffin. Nice to meet everyone. So here is my concept block. I am going to be doing alot of things that I haven't done before. I have been lurking in the forums and am finally ready to try a new. It's actually my first time doing alot of…
Hey all! I'll be starting a new project in the coming weeks creating a quadruped animal - an otter. Before I start this project, I was hoping to get as much advice as possible and tailor it to my work so that I'm starting strong, and that strength continues. The last thing I made 4-legged was a hardsurface mechanoid that…
@ModBlue "I think this would change the workflow to something like we see in Zbrush. Texturing for example would involve a lot more vertex painting because it takes advantage of the high vertex count and for areas where vertex painting just can't do the trick, texture painting could still be used." By all means, try it -…