The brick wall and vine textures in the fountain scene are bugging me a little, I feel like there should be some harder edges in some places in the brick and the shapes of the leaves in the vines are odd. It'd be nice to add a smidge of dirt to the barrels in that scene as well, and maybe a little more dirt everywhere. I…
This week I've made some decent progress toward my tiling textures and my trim sheets. As of right now the Tiling Bricks texture is the furthest along and the second Trim sheet needs the most work. I'll be continuing to push forward with these and hopefully have them finished and implemented soon. Tiling Bricks: Tiling…
I feel the bricks are too big too. The bricks that make up the helensburgh tunnel are a lot smaller and there are many more of them. The side areas you have also ramp out, getting deeper at the bottom (on your Z axis, that is). e.g. https://monosnap.com/file/rN6jQbZr3rOFQP3CXb3SOxVmIgJ6RY.png Not sure how accurate you're…
More screenshots! I still have basic, flat white lighting and no post etc, but the scene is starting to shape up. I've just started building some damaged versions of some of the pieces, and then I'll start work on the gutters and various pips and cables hanging off the building... And then, ivy. For the back yard, I'm…
Ah that situation, I'd recommend to FINISH lots of small things, one after another, that afterwards you can put together as one big thing. But only focus on FINISHING one small thing at a time, not the big thing or you'l look at the future and think its some far off longwinded insurmountable goal... When really it can be…
[ QUOTE ] But say you model a set of bricks, and build a set of modular peices for some game, i'm pretty sure you could get away with using those bricks again on a different project, as long as you're not just reusing the same asset again. This should all be something you can ask about when you get a contract from someone.…
Hi all, Not sure if this should be in the "technical section" but I hope you can answer this question. If I had a limit to just use a 1024x1024 texture on an environment, is it acceptable to create 4 separate 512x512 textures and scale up the UV maps? The reason I ask is because I want to use a tilling brick texture…
Hi, I have 2 questions about the normalmap image. So, after I generated the normalmap, I've noticed that in some parts of the bricks there is an "elevation"; I tried maya and xnormal, and is only a little difference between the generated textures. The other problem is that the normalmap image does not have all the details…
It looks good but I think it is really busy in some areas and doesn't give room for your eyes to rest. The 1st floor on fortress works well because you have a few bricks sticking out but nothing too crazy. Above that though, every brick sticks out and it makes it hard to track. I think the house looks great because you…
Id prefer to just use the round brush honestly, but I just need some choppy concept art that doesnt need to be super detailed like, if you were concepting a castle... would you really sit and draw every single castle brick? Thats what I dont understand. Most concept art looks like it was done at a fast pace and very…