Probably what they were talking about is what they did on Heavenly Sword, this isn't the use of procedurals on the low poly model. You model and texture everything in high res, using procedural maps or photoshop maps tiles on all the peices. The reason you would do this is you can then rearrange everything into a new model…
Hey man, love the viewer so far and I think its great that you are making this as there isn't currently a one stop viewer that I know of (they all have there own quirks and problems). So, I recently downloaded your polyviewer and tested it out. First thing I noticed I couldn't run it on my main OS which is Vista 64 bit, so…
@tysiu Thank you so much for your feedback! The floaty particles are meant to be blurred as they're close to the "camera", but if that's not what it looks like, then I suppose I'm better off without them. Hmm, some of the issues are going to be difficult to fix, as I don't have the skill to see why the heads look flat, or…
A couple things that stand out to me is how small he is in comparison to the original Ezio. Ezio's torso/shoulders seem larger which is making your version seem very thin in comparison. And I am not a fan of the placement of the sword. When I think of Ezio, I think of stealth and of him trying to blend in with the crowd.…
there seems to be a distinct lack of shadows. it is snow but I think there should be some shadows on the ground.. maybe not very strong but it'll help to plant the character's feet onto the ground. the sword could use some lighting changes to show that it is angled. right now it looks like it is held flat against the…
I'm available for small jobs. I've included some some more examples and what I did. https://youtu.be/UmzgGo7sw5g Character animation. There was no control rig, so I used an auto rig to make the character do a back kick based on what the client specified. https://youtu.be/SqCpI92cbq4 Sword swinging. There was no control…
[ QUOTE ] looks like a good saturday afternoon flick, hope the battle scenes are somewhat more entertaining than Narnia. I guess a lot of the random effects in the trailer (horrible lens flare etc) were added by the trailer editors, can't imagine that sort of junk in the film. Someone needs to put sex back into Sword &…
The Game Ready Asset Project What I referenced for my Asset is this Sword on Artstation! (far left one in the last picture) First I had to block out everything to figure out how many pieces. Then I got to work starting with the planes / making the silhouette. The clouds that wrap around the hilt / base of the sword were…
Hi, I just modeled and textured a sword and i'm having a difficult time trying to make the materials and render look convincing. I've assembled a set and lighting using Maya 2016 and Mental Ray. My sword consists of Metal, Brass, and Leather materials that I can't make to look the way they should. I'ved tried playing with…
Hi @VintageWarm , I would suggest that you don't model the egravements for the final model that you will texture. This part of the sword can be flat, it will be your lowpoly mesh. Then you can model the egravements on a highpoly mesh with all the details. After that you can bake the details of the highpoly mesh on your…