Further progress on the texturing. I feel like I like where it's gotten to here, and am confident in continuing on a set amount of models. I do notice there's some distortion on the top of the corner pieces here so more touching up the uv's for me. I attempted to do nails going across but I opted to not do them at this…
First off I love this! reminds me of a Soul Caliber aesthetic. All of these comments come from a place of admiration, and in hope that you make your own choices regardless of my personal opinions. Speaking from the perspective of pose and presentation;* Raising the hand up so it doesn't sit in front of the wing might…
Hi, I worked on a car model and am posting some WIPs for the 3dmodel Car Render Challenge 2024.It's an AE86, which I based off a bunch of reference images and I believe toy model diagrams. The stills for the competition submission should be up in a couple of days.This car will also be featured in an upcoming short…
Thanks @poopipe I understand now that lumen is the biggest issue here and I opened this for the first time in about a month the other day and thought, nah... we just need to start over. I'm not happy with the shader, the lighting... the whole thing so yeah, I think I'm just gonna switch off lumen :s
work on the initial blockout for the terraforming mech has begun! Modelling all panels separately so they can be hit off in game to expose the mech's insides! Credits: Gemma Atkinson
That link is about shader build times rather than the runtime shader cost. Unreal caches Shaders once built so long build times are to be expected on first load - or after enabling/disabling certain features (raytracing/changes to shading models/compression defaults) I have certainly encountered issues with it either not…
Honestly for your use case that seems like a good option. You have the option to run the GPU when you need it but can also just run off the iGPU when you're doing less compute intensive tasks (the GPU will not be quiet when it's running in the open air). On the other hand though - how different is that really from a…
Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…
Past acquisition of the Foundry laid it pretty bare, saying Modo wasn't meeting revenue targets. Let's see what else gets shaved off. :( https://www.cgchannel.com/2019/03/roper-technologies-acquires-foundry/