I'm creating a single player only game, that is high intensive along the lines of GTA/Arma, with a 30x30 km map, and about 220 km of it actually be populated (meaning it's the land mass of the island), with 3-5 areas of it with HIGH density objects/assets. I want it to work on 4 GB computer from like 2018/2019 on lowest…
You need a good UV layout to bake the maps. If there is no good UV layout, or any UVs at all, how would the application know how to apply the maps to the geometry?
I would like to see it that way Carbon14 but that is not what will happen. How it is different is that Modding is hobby. Not a job. It is a labour of love to create a change to an existing game. If you wish to make money of this then that is fine. Take the skills you learned while modding (art, code, managing community…
Character Artist Location: ArenaNet, Bellevue, WA Description We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in…
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Cool modeling! The detail looks like it has been applied uniformly over the whole weapon. There used to be great vids on youtube about applying detail to assets. The intensity and the frequency should be varied and add fidelity and interest and spaces where the eye can rest. Atm the detail is acting a bit like camouflage.
Cat was never all that stable before they stuffed in max but ever since they decided to include CAT in max and have been tinkering with it, CAT has gotten more and more unstable, I can't trust it and won't use it in production. I think there are a few scripts that convert CAT rigs to biped so that might be an option, check…
Hi all, I have been applying for Character/General Modeling Artist job postings for the last six months. The only successes I had were from Taiwanese studios. However, due to visa restrictions, they can't offer me a job. As for applications to Western companies(mostly American), I have only received rejection latters and…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Octoshark Studios is currently seeking new team members to add to our ranks. We are a fun and engaging team that has been working on a source mod called Pirates, Vikings, & Knights II. The mod has been downloaded over 600,000 times and has been reviewed by sites like PC Gamer and IGN. If you are looking for an up and…