Also helps to know there are invisible triangles inside every quad, and the direction of the triangles will affect your shading too. http://wiki.polycount.com/wiki/Polygon_Count#Polygons_Vs._Triangles These are the same shape, they just have different triangulation, which affects shading.
Hi all, here are seven macros for Affinity Photo. Those scripts can help and significantly shorten the time needed during the channel editing process as well as conversion from RGBA to R-G-B-A files. The from scratch macros allow stacking transparent vectors or textlayers on top of each other. This only works as long as…
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
Hi everyone, here's my issue: there are 3 models (a horse, a knight and a weapon) BUT when I apply a new light, it affects on only 2 of the models and the 3rd one remains dark. How to fix this?
This is probably unrelated to the multiple texture sets setting in that case. A couple of reasons why one group would not affect another: * Ignore Groups is was disabled in the AO settings * Exclude While Ignoring Groups was enabled in the Low object for one or more groups. This setting will prevent AO from casting…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Some updated beauty renders. Going to put these 2 on an artstation post. I'd also like to pull together a little breakdown, just not sure what people want to see? I also took a couple of gifs of how the guides look in engine. Each guide affects the surround strands in terms of physics sim. The guides for the braid were…
Well ... one can very well have "years of experience on treeple A" without having any experience working with others - resulting in odd workflows that would never work in production at a studio. "Hey, we need to rebake this armor set" "Sure thing - just remember to inflate the high just a tiny bit, otherwise it won't look…
I am waiting for decades already when something truly convenient for textures would surfaced . Sadly promising staff usually never goes up to a point where it's really there. I recall Creative house Expression and Xara where job usually took you just minutes , always non-destructive, never puzzled you . Too bad both are…
Been encountering interesting issues where transparency and subsurface scattering coincide. I'm wondering if Marmoset 4 just doesn't support the combining of these features currently or if my setup is wrong. I have a cutout mask used to subtly alter the outline of some fin membranes. However enabling it also seems to…