Yeah that first shot was a shot in Unity 5.2 I think where they hadn't matched the substance shaders and a lot of the work I did in substance came out funky :) For lighting I am using the cave entrance Hdri with reflection probes and a couple of point lights on the torches and that's it at the moment.
i Will also participate just finished My first dota2 Weapon :) i still have a lot 2 learn.:) i made it for bristleback 542 tri's btw can't wait to become better and even to get my stuff aproved. will go for slarder for my next item :) :)
The Bamboo Create is a decent size, don't worry about the pressure levels, I doubt anyone can actually tell 256 and 512 apart. Monoprice also has some good cheap tablets http://www.monoprice.com/products/subdepartment.asp?c_id=108&cp_id=10841&cs_id=1084101
Near the end of the SF data in the shader, it says: proporder:2-1037-1306-533-447-69-9-177-571-626-145-476 Remove -476 from that list, and it should work again. This is due to a bug that was in 0.29, in which you saved the shader, most likely
OK, I'm an idiot as usual. In the Material editor I used an old slot for my 512 texture map and there was a specular map applied that was screwing it up. I didn't see it was there till now. The smoothing group thing actually made it look better too. thanks Sect! todd
Im always plugged to those 2 stations http://www.somafm.com/ ---- Atmospheric ambient tune in with winamp http://www.shoutcast.com/sbin/shoutcast-playlist.pls?rn=1532&file=filename.pls www.RightOnScales.com ---- for the reagge lovers tune in with winamp…
Some nice photography on this guy's site, I especially like this image: http://www.trevorlittle.com/2007/01/03/power-washing-188-suffolk-st/ Justin: Google image search leads here if you want some higher res images - http://blog.magicpants.net/?p=332
most of you have probably seen sporadic progress shots in the wip thread, but thought I'd put the finished product here. 3999 tris, a 512 for the body, another for the armor, and a 256 for all the cloth. Ciconiiduine [stork man] concept beauty render [or what I'm passing as one] naked orthos: armored orthos: submission…
3dsmax 2012 render settings: scanline renderer use cage global supersampler none catmull rom filter highpoly mesh - 550,314 tris low poly - 352 tris 1024x1024 resolution. took me around 30 min. Is that normal? last time i rmb it takes only 5-10min max.
Hello, everyone! This is my first shot in handpainting. Would love to hear some feedback. There was no specific concept I went by, except for some basic sketches. Diffuse texture is 1024. Initially I planned to reduce it to 512 after finishing, but I decided not to, just so you can see and point out my mistakes easier.…