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Low Poly Ballista

Hello, everyone!

This is my first shot in handpainting. Would love to hear some feedback.

There was no specific concept I went by, except for some basic sketches.

Diffuse texture is 1024. Initially I planned to reduce it to 512 after finishing, but I decided not to, just so you can see and point out my mistakes easier.

Please C&C!!!

Pu9aT.jpg

Replies

  • wirrexx
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    wirrexx quad damage
    it's good looking but just as RiotForQuiet mentioned, play with the dark and light of certain places more.
    And I find the Modell way to clean =).

    Other than that. Good job!
  • ivanzu
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    ivanzu polycounter lvl 10
    I think that wheels should be darker then body as they are touching the ground which is dirty and add some wear&tear to wheels too.
  • Pikey
    Thank you for your comments!
    I got pretty much the same feedback at the other forum. I will keep working on this piece and will post hopefully finished version soon.
  • Aga22
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    Aga22 polycounter lvl 11
    looks nice! the things i would point out is i don't like the way the cylinder with the rope on the back of the arrow is half immersed in the body of the ballista, generally i think you should design it more like "it works"... looking at some designs of real ballistas might give you some ideas. also, i would make the banner a bit torn, and add more padding around the texture islands, in case the engine blurs your texture, so it won't show black all around...
  • Pikey
    Finally got a chance to work on this again!

    Here is the list of things I did:
    - Worked on lights and darks;
    - increased highlights on metal;
    - dirty wheels, darkened wheels texture in general;
    - created simple logo for the banner;
    - added ropes;
    - other minor changes in materials
    - increased padding.

    Please let me know your thoughts.

    wIVwm.jpg
    iiqjs.jpg
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