Hi everyone, I am an experienced Maya/Unity artist looking for work. I can model, texture, rig all to a high degree. My primary ability is Character/Creature rigging. I originally come from a film background but am moving on to games so I have work to show from both areas. My primary 3D software is Maya. Ask if you need…
Do you guys have any defined hardware upgrade policy at your workplace? I'm at work right now over the weekend due to a home invasion at the flat, and in the empty office I notice that right now all but two of us artists are stuck with these crappy 22" Dell monitors, on which you can put a fullscreen flat colour and get a…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
I'm thinking about putting together a new playable demo to showcase our AMP II engine which we license to other developers and use to make our own games. I've seen some amazing work being done here on various personal projects. If you have some finished work you would like to showcase in our next demo, send me an email to…
Hi all, I have many years experience and looking for remote work. I have recently finished on Killzone Mercenary on PSVita. My website is here : http://www.paulclayton.portfoliobox.me I have a separate website here : http://www.endlessnameless.plus.com with extra and older work,some Pre Rendered and Characters. I am…
hey guys , directly to the issue : i retopologized a high poly model . and i m done with uvs. the normals are correct but this is the result am getting as i am using xnormal normal rendering . this is my model : this is my uv's : normal: as you can see some polygons are not rendering or in other word - backed faced. but my…
Hello, I am currently working on this project and I decided to post mo Work in Progress over here. I would really appreciate any kind of feedback in my progress doing this project. [SKETCHFAB]35e219ae4d574299b05dfd41074e97f0[/SKETCHFAB] My goal is to make a complete action shot in 3d. I want to combine 3D rendering with…
*updated* Hello everyone, My name is Artur and I'm looking for work as environment or prop artist. About me: I'm a self taught environment artist. I learned it for one year, and then got my first job at Crytek. Unfortunatley I worked there for just one year, because I moved to my wife in Japan Tokyo to support her. I…
Generally speaking if the work is worth doing, it's worth getting paid for. Though how you respond to this situation probably depends on a number of factors and I'm not sure there's enough information here to give the best advice. Is it contracted work? Are you a full-time hourly employee? Are you on a salary? Are you…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…