thought occured to me... who exactly is in charge of hiring at most game companies (of various sizes)? You would assume most of the people that would know whether an applicant had skill are people who are already busy working on a project... and I question as to whether game companies who are serious about who they employ…
it's alright, everyone sounds like a douche by nature of arguing this stuff at all. and on that note: Raven, to go with the race car analogy--would you agree that a TOCA car isn't a very good for the family of four who need to pick up the kids from school and go get groceries? If XP only had to function a specific way for…
I also came here thinking that this was going to be about the use of swearing in games, but instead found this rather asinine post about using gamer-tags in a portfolio and whatnot. I would think that it's much more likely an art dev remembers you for the dumb posts you make on a game-art forum than swearing in a game, but…
supporting edges / quad chamfers and creases are sorta same same but different. supporting edges give you better control over the edgequality, as in, its always going to be the same width as per your setting, while with creases the result is highly based on the surrounding geo. its just a slight mindset shift, creases are…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
art direction and attention to detail has been on the decline ever since it's been cool to fire senior developers with decades of accumulated knowledge in order to outsource and save money. Our tools are more advanced than ever before, but tools are still tools, and require the skill to use them effectively. This is…
Looking for someone to redesign the 4 main characters (I modeled, rigged, and animated the characters myself as prototypes for temporary demo functionality. I want to work with someone for a full redesign of each character, including rigging. I don't need animations) Game is a local 4 player co-op dungeon crawler (like…
@RN Despite remembering them saying that stuff, apparently I still really needed an experienced eye on that video to help me see what I was missing/overlooking in shader terms (still very new to shader design), so thank you! I forgot to mention I'm trying for a lower-poly version of this technique (so your initial advice…
[ QUOTE ] [ QUOTE ] I for one think one of the big reasons why the graphics had to be downscaled so much is the insanely low amount of ram in the PS3 But I was less than amazed by the latest ET:Quakewars video either, so this phenomenon seems to hit PCs now too, which really arn't ram limited at all [/ QUOTE ] er, eh?…
Well even if somehow I'm happy to be in the top 15 (who wouldn't? O.o) I wonder how it have been judged (as many). When i see all the entries, I wonder why some aren't in the top and why some are in (no offense). We were even joking at work that I was in the "bad" top 15 u.u;;;;; Well maybe we'll get the answer soon and…