The GI solution in UE is experimental and you have to enable it with Cvars. And I need to say it is nowhere production ready like Snowdrop or CryEngine. Also I have been trying engines for a while now for a personal project and please let me tell this: When you put a real time GI solution in your engine it does not work…
That's odd. I totally agree with you about how great this is (it is now my joint favorite game of all time). But i've only had it freeze at one point (the luggage lockers with ethan) and i've played it through almost three times (maybe you played more than that?). Not had any geo dissapear the only bug i get often is necks…
Nice job so far. I like how light weight and bare bones it is. Things I'd like to see: * A way to pivot the camera around a center point instead of the free roaming fps style navigation. It would be more intuitive for artists to be able to rotate around the model like in 3d authoring applications. I think keeping the fps…
Hey guys, thanks for the kind words. As for more lighting passes I may at some point but I'm not 100% sure yet. The bubbles are mesh particles with vertex coloring to aid in some animated shape expansion as they grow pop. They then erode away (based on the same vertex coloring) as they pop and some other particles spawn to…
For cinematics, generally Maya is used more because of the very powerful MEL Scripting engine that allows studios to customize the hell out of it. I know that Blizzard Cinematic Department uses Maya and Renderman last time I heard anything about them, but there's also Blur which uses a very heavily modified version of 3Ds…
So I've been searching a lot about the tablets on the google and there's just a lot of information, I have Wacom One (Small) and it's really frustrating to work in a small space of that tablet, I was thinking of going with Intuos 3D Medium but then I thought I might save up more and get Wacom Intuos Pro Medium instead, is…
We offer a free 30-day trial, so if you're curious if you can give that a go: https://marmoset.co/toolbag/ Many new features and improvements were added for the 4.0 release, as well as subsequent patches. 4.05 is currently in beta and you can test the latest features here: https://marmoset.co/toolbag/beta-history/ Here's a…
Hello. Looks like it has been roughly ten years since I last posted on this forum so I thought it might a good idea to share my progress on my newest project and I'd really appreciate some fresh eyes on this. The goal is to get a realistic real time ready character in the end based on San, also known as Princess Mononoke…
Hey! I think it's time
now
to create a thread for this project. Around two years ago I decided to start development on a bigger game project compared to my first released iOS game. I've been working on it in my spare time since then but most effort was put into non art related tasks. As the project progresses I'm more and…