Looking nice so far. The biggest thing that jumps out to me is that your not using the same shape language that was meticulously designed in the schematic view (the exaggerated angles of the buildings, doors, windows, shutters etc.) I would also say that everything looks/feels a bit soft or lacking definition...maybe from…
I am so accustomed of that from Susbstance soft I just no more care to figure out, read forums , search fixes. I just know whatever I do could be unavailable next time I open the soft and usually never available from what I did few month ago. especially with Substance Designer, so I keep my pc in sleep mode and save…
@Oniram, thanks for the crit. I think the soft white edges you're referring to were supposed to be edge wear (correct me if I'm wrong) - Now that I'm looking at it again, they really DO look soft. I'm not entirely sure where the metal material went wrong, but I'll see if I can re-edit/re-do it and make it appear more…
Did a quick paintover, hope you don't mind. Some of the changes may be a little bit far from what you hope to accomplish, but hopefully it helps to illustrate what I mean. In the small crop, the red lines are sharp transitions and the blue lines are soft contours. -For the mouth, it needs to have a clear transition from…
Thanks. @ HntrLuc : I made the shoulders and ribs a touch wider, Though I feel if I move them too far out she gets a bit top heavy, and if I widen out the hips to compensate, she just starts to feel a bit too old. I think the wider shoulders helps though. I also scaled the body up a touch more. I might try and draw in the…
Very nice model. The material definition could need some more tweaking however. The materials look all very similar, rubber and metal have similar spec and gloss and diffuse color. Make the rubber / PVC darker and maybe more diffused. The plastic cover on the front picantinny looks like its one piece with the picantinny…
yes i agree for the most part... that will be where the biggest extra spends will be, needs to be as my girlfreinds says " it looks good but he moves like robot" @uncharted 3 which lets face it is deffinatly above the curve in character movement i think this next-next-gen will be the generation of soft surfaces or…
I did one more approach to Substance Painter making my textures square shaped. Still can't work comfortably. Any tweak in procedural masks or materials takes forever. And I can't do it in lesser resolution either since once I try to recalculate an effect in final resolution it goes bizarre and nothing really similar to…
I think here is a good point "elf boy" while i like your idea putting him into a different age i feel this rough and grim endavour really doesn't fit the image of elfs (or elves) as soft beeings with rich culture. You know who wanted to be Elrond in LotR? David Bowie! I feel that's how someone like Link would age....to…