If I create a poleless sphere in max using spherify (on a subdivided cube) and then turbosmooth I get tight shading around the four quadrants that the sphere is composed of (caused by where the edge loops are closest together). Changing smoothing groups doesn't seem to prevent this. I'm basically making a bowling ball with…
My goal is to learn dynameshing for hard surface objects. So I made a box and then made a smaller box inside of it, with some of it poking out so I can add to the mesh. So I dynamesh it and it's all good, I set my blur to zero so nothing gets smoothed. Now here comes my problem; I mask my small square that's inside my big…
Yeah. Essentially, you just need more geometry to work with. Basically when subdivision occurs, on round/cylindrical objects, your polygons need to be evenly distributed - or at least reasonably so. When you put those two edge loops through your curved shape, your curvature is no longer evenly distributed - so it will…
[ QUOTE ] I suppose that's not a good idea either????? [/ QUOTE ] Nope. The more you do it, the more you show you're not learning the way you should be. Your feet still look like Joan of Arc. Max users early in their education find that little button labeled "meshsmooth". From that, they believe that smoothing their models…
It's just a manual retopology on top of your high poly. To get the even distribution of quads just means that in the case of Blender you just grab a bunch of polygons on your low poly retopo, smooth them, and snap them back to the surface with the face snapping. With the combination of shrinkwrap modifier, uniformity of…
Hi all, I'm trying to figure out a way to get something done quicker in photoshop: In the old versions (until 4.01, i think) the 'A' key is used as the Airbrush tool, which allows me to switch quickly between hard-edged (B)rush to smoothy Airbrush. In the later versions the smoothyness is per-brush-described rather than…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
Hey I just picked this up at home and when I try to install the shelf for Maya, nothing happens. I installed Mightybake on both my C and E drive and I looked in the program files to try and find a custom maya shelf file or something that I could install manually I couldn't find anything. I have Maya 2014 and 2015 (they are…
@sacboi : well, the double lines on the red model are simply fillets. IMHO this issue isn't so much the CAD execution, looking quite good here ; but rather the fact that the *design* itself features a so-called impossible transition from an angular piece (top view) to something close to a perfectly smooth surface (blade in…