New Update http://www.digitalfossils.com/Download/NVil-May-07-13.rar Summary of changes: * Polygon basic streamline tools, Extrude/Inset, are improved. To change the grouping style during the operation, tap Caps Lock key. * Some bug fixings on the circularize tool. Thanks!
You didn't mention any software, which is not entirely helpful, so I'm just using techniques that work in any software: Project spline onto crudely modeled handle, extrude cube along spline, wiggle it about a bit to get nicely overlapping bits. Done.
day 1: https://www.youtube.com/watch?v=6v3714_DrCs day2: https://www.youtube.com/watch?v=btMLA4Z8WOE Low down is streamlined modeling tools, extruding, edgeloops, bridging..the whole shebang. A bridge to keyshot and a special keyshot deal for $250. Oh and the real topping on the cake... 64bit.
Thanks Calabi! I know that one and I somewhat loose track at page 4 :S I decided to go with this one now http://www.silo3d.com/Tutorials/User_Tutorials/tony_jung/HTML_files/tjnyc_1.htm It is realy simple and step by step too, starting of with a double extruded box.
you really are missing a lot of scale and proportions compared to the concept everything feels very flat like its a pattern on a chocolate bar, some stuff needs to be wider some stuff needs to extrude thicker just look at it, overlay in photoshop, proportionally measure if you have to.
Looks good, texture seems a bit clean on the way they extrude out, as the cement transition looks too clean and you could have some bricks slanting into the cement as they have chiselled off. Also its a bit hard to see the texture from that lighting and shot choice :)
@MoP: I've seen that tutorial already and now everytime I model I pay special attention at using bevel instead of extrude, when needed :poly124: Thanks for the advice anyway :) @SHEPEIRO: I'll take a look and see what I can do :thumbup: thanks!
Yea I'm not an expert but I would cut a loop just above where I wanted the trigger guard and then extrude the polys beneath, stopping where I wanted another loop to add detail until it was the required length. Then cut at the other end and weld it all up.
Again this is a case where you'd want that extra supporting edge loop to prevent the sides from pinching around the hole there. It's pretty much the same situation as divi described above. In this case the simplest way would be to simply extrude that whole face loop inwards by a little bit.
You could take a cross section of your tunnel and extrude it along a spline. Just make sure the spline and the cross section align to the grid. For a perfect 90 degree turn like that just take a circle spline primitive turn it into an editable spline and delete 3 of the segments.