Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…
The low-poly tools really impressed me. As someone who uses zbrush a lot my mouth was literally open in astonishment when they started poly modeling out of nowhere. It's exactly the type of thing I wanted and what they needed to do at some point. There was a void in zbrush's capabilities that needed to be filled and it…
Hello Polycounters! In addition to the news about project Giana, here is a more detailed explanation of the work and problems we had with the morphing in our game. Hope you enjoy! :) Breaking the Morph, or How We Made Things Work Again Its so much easier to break things than to make them work like they should... This was…
Do you guys have any defined hardware upgrade policy at your workplace? I'm at work right now over the weekend due to a home invasion at the flat, and in the empty office I notice that right now all but two of us artists are stuck with these crappy 22" Dell monitors, on which you can put a fullscreen flat colour and get a…
Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Junior Character Animator to join their team on a long term contract to work on a cutting edge, genre-defining new title.…
Hey, Stop watching tutorials and start to get things done. No matter how cruel it turns out, finish it with your current skills and knowledge. Then analyze how you can improve next time. This work, no matter how imperfect it is, also allows you to get feedback. Work in smaller chunks that are manageable for you. Set lower…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
With the metalness workflow, the metallic texture defines where you have 100% reflectivity (metal - white) and 4% reflectivity (non metal - black). The albedo is just defining the color or the reflection, and not the intensity of the reflections. So if you want gold for example, then first you need white in your metallic…