The ART rigging plugin can be very useful, but there's things I don't like about it and I'd like to be able to disable it when I'm not using it. I don't like how it switches the up vector from Y to Z, how you can't use the right mb radial menu until you mess with the plugin manager, or how it (for some reason) makes the…
Hi! Although not related to overall level composition, the first thing that caught my eye was the shading on the statue. Is the normal map setup incorrectly (green/y-channel direction?)?
So one of my suitemates walked in on me playing Odin Sphere the other day. went somethin like this: Bro: "what the hell are you playing" Me: "Odin Sphere" Bro: "how do you spell that G - A - Y?!" Me: "Yo it's got awesome art direction and is well done" Bro: "Kill the queen of the forest fairies??!!? wtf?!?!" Me: "YEP" Bro:…
"He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years" Lol 5yrs is that all! I've got a tiger tank been chipping away at for twice that long 😁 Anyhow nice portrait of Eva Green, especially her eyes and like Eric said it's about time she's properly…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
Quack! - I checked "triangulate mesh" in the .obj export options, but maybe that didn't do the trick. I'll try to manually triangulate, and then re-bake to see if I get the same shading error. Thanks for the suggestion, and I'll get the render of the pre-triangulated mesh up asap! JedTheKrampus - I flipped the y channel a…
I dont think thats a mistake PolyHertz. Unless you were creating a texture for it in Zbrush, it is kind of common use to create many static meshes entirely (with no symmetry on) and than delete half of its faces to apply the symmetry. (duplicating from right side to the left in -x,-y,-z) If it was a face, Than it would've…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.
Hello, Jonathan. Here are a few examples of my work, https://www.artstation.com/alvordr. In the past, I've focused on organic modeling, but more recently have been mainly concentrating hard-surface modeling since I also do 3D printing. Feel free to DM me here if you want to collaborate.