Sebas: Create art that matters, that is fun not because you want to be the next 'wanna be' game artist. Seriously, you need to sit with yourself and dig deep to find out why you even have a website. I can tell you that if you are doing it for the money this is the worst career for it. Because if you are going to chicken…
Hey guys, thanks. This isn't public - not yet at least. Jesse and a few others were shown this while I showed Sonic the new theme. It was actually public for 15 minutes this afternoon but we kept that on the DL. It's not 100% finished, but damn near close. The out-standing issue with the wide theme is how we handle &…
I like the look of the sky! One thing I noticed is how uniform everything is. Now...I come from a realism way of thinking so perhaps it applies less to your stylized work, but here it is: I feel things are too uniform. See how all the trees are the same shape and size? I feel there should be variety, some small, some…
First post, so apologies if I get something wrong. Basically, I've been working hard on this original videogame character for a while now. And nothing is sticking. In fact, it's been going on for so long I've built up this big happy family of consistent trial and error. None of these truly fit the bill for the cute…
Hi! My name is Dulce Isis Segarra López and I am a Multimedia Engineer, specialized in videogames development and game art. I like challenges, to work in team and learn new things every day. I am currently living in Manchester (UK), so I am looking for an in house position here or freelance work. I like to make both…
Hi! My name is Dulce Isis Segarra López and I am a Multimedia Engineer, specialized in videogames development and game art. I like challenges, to work in team and learn new things every day. I am currently living in Malmo (Sweden), so I am looking for an in house position here or freelance work. I like to make both…
So i´ve been working on this head for some time, and though it might be time to get some more feedback in here. My goal was to create a super realistic generic realtime head. But people weren´t realy wow-ed and i didn´t realy know why, cause i got as close to my refs as i could get and tried to keep everything as…
Hi everyone. I will introduce myself shorlty. My name is Amaury. I'm french. I was studying business law and was about to complete my degree when i decided, three months ago, to move into the video games industry. I'll spend the whole coming year to prepare myself for a competition in order to enter a "VideoGames" school.…
i'm late to get back on this but i still want to champion big legs small torso -- it's both a realistic shape (a strongman competitor squats a lot more than he benches, it's only bodybuilders and young men trying to land chicks who focus on their upper body like that) and a visually interesting shape for a videogame…
Modern studios have had no choice but to adapt to modern workflows - taking bits n pieces from various industries. The videogame industry to me, or to what i have have seen or been told. Is that a hybrid of 'Factory/ Film/ Office' work ethics. Mostly due to the amount of people in 1 Studio or Company. As we are now seeing…