1) As far as I know, B is the better option because it is only the pixels that are marked as transparent that cause the problems. In general its easier for an engine to render a few more tris than it is to process giant transparent areas, so trimming down those places is pretty key. Espseically when you have several…
Chaserm2 Drop that sprocket image on a plane, then using a spline line trace out the shape. Since it's a pretty complex shape you probably want to trace out several shapes and then combine them. nufftalon yea splines are pretty cool and have a lot of uses. One thing to keep in mind is that you can turn any edge in edit…
Cool stuff everyone :) Here's my thoughts on some of the environments so far: @VincentM: Nice work already, I think you pretty much nailed the proportions if you're going for a still image recreation. Maybe check the pillar spacing bottom left side though. @MDStranger: Not bad so far, but I would adjust the height on the…
Can you rework items in your existing portfolio? The reason I ask, is that it is going to be quick to update a few of your pieces to a high standard - a few days at most. Looking at it, the first thing I clicked on was the medieval building. With one evenings work that could look much better - baking some AO into the…
These are the blockout core cmponents. These are to be single meshes, barring the platform extensions, which have been reworked into modular pieces. The trim sheet's changed a little bit. Tiling the house components wasn't working as well as I'd hoped, so they've become their own square sheet. With the house components and…
Hey again, So this has been bothering me a bit as I just can't seem to get it to work, should be a simple problem really though, I've done it before in MAX. I'm using Maya 2012 atm and I want to bake out a lowpoly AO, BUT I want to include normal map information into the AO bake. Basically because I often have a lot of…