Very minor crit, but in the scenes when he's drawing the sword, he's holding the scabbard (saya in Japanese) upside down. A katana is carried and drawn with the cutting edge up. It's also exceptionally unlikely that he'd draw with his left hand; traditionally, even lefties carry the sword on their left side and draw/fight…
It's been a long time since I posted something in here. Recently I started creating speed modeling videos. Check my channel on youtube : https://www.youtube.com/channel/UCO2zHdzU7ZJn4fmg5sAfthg Hopefully in the future when I get better with whole recording thing I will start posting tutorial videos there. Here is a couple…
More or less i finished my low poly concept and will now start to rebuild it in High poly ^^ My Sword is a combination of a Sword and a Flamethrower and also has a trigger on the handle. later it will get some holes on the side where the heads of the Flamethrower will be Placed. The cords you can see down on it are Gas…
I enjoyed looking over your preview so far....Nice work. 3 suggustions though: I dont know if you used the logic of melted metal for the connection between the blade and the handle. But if you have, than make it more visible or solid. Extend the handle a bit so it wouldnt look like off physics in game holding the sword…
Vaan: sword and shield with heavy armor. also a thief. Balthier: ranged with guns. Fran: ranged with bows. black magic and some healing. Basch: hammer/axe with shield. Ashe: sword and shield with white magic and Esper (only have one at the moment. at Mt Bur-Omisace). Penelo: heavy magic user. (white, black, green, arcane)…
Welcome to my dota 2 thread! Hi, I'm glad to be a newcomer to this forum. Here are some recent concepts I've done, I'm planing to implement one of them soon. I'm not quite satisfied with the result, so I would love to hear any advice or thoughts on improving my concepts. Waiting for your comments. ♦ Concepts: Doom's weapon…
Question : How do I keep my texture visable while deforming the high resolution mesh? I have a black and white line drawing with designs of a sword applied as a texture to my low resolution model in 3ds Max. I import the OBJ of the sword mesh and apply the texture to it. Then I select Tool -> Geometry -> and then select…
thanks for reply, glad to have some 'support! :) Week 50! only 2 remains and endless things to do :D !! Changes from last week * New swords: real steel, no more wood! * Parry (miss) and evade animations: more dynamic melee combat * Initial support for hit, miss, evade based on character stats * Particle systems: used for…
Game res character made as a tribute to one of my childhood heroes - Leonardo from TMNT. Rendered in Marmoset 2. Polycount: 18271 tris. This includes both character and weapons (two swords, three knives & two stars). Character without weapons is 14923 tris and weapons alone uses 1505 tris (one sword, one knife & one star).…
I have been upgrading my Bastard Sword. at +4, I did see an option for branching to a Quality Bastard Sword, but skipped it. I think I am stuck at a +5 right now. I need a freaking ore/upgrade chart next to me when I play. I feel like I have been playing for a long time and not getting very far. At this rate it will take…