On the gun reload, the slide locks back on a 1911 when the mag is empty. I know you probably did it the way you did so you can get that nice rack and lock at the end, but, it's something nit-picky I noticed :P Rest looks pretty nice.
The source code? The pom effect on the lava is certainly too high, I need to play with it some more. Also agree with the rock materials, although the user can input any rock material they want into the shader. The height of the lava raises and sinks based on the height of the rock texture given, + some other factors.
Nice correction to the rocks, looking much better. It might be worth taking a look at rock stratification, it seems unlikely that they would converge to one point, rather a "cliff shelf" with all the rocks unified in one direction would look more natural, here's an extreme example.
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
Pretty good work overall! Got a few crits for ya, Pirate scene: - Nice lighting in the scene but could probably benefit from a little contrast. Taking away a few of the dock lights to create a little more dark space between each other could help deepen the atmosphere. - There's a reflection under the boat/dock but no…
So this was brilliant. But I have one problem and that is that my high has a rock path in it and the rocks were merged subtools so when I project all.. I think it gets confused and snaps to the ground that is going through the rocks. EDIT: Nevermind I fixed it. It was the distance setting on project all. Thanks Pior!
I dont need to discuss this here, I just posted in on facebook to say it directly with you instead of saying it to everyone, and about the rocks, I never said your rocks sucked, Plus I never made rocks before, you should try to learn what is a joke betwen friends and what is real.
Trying to get some sort of betetr rock, I dont quite think the old ones looked like rock. Anyway this is where I'm at, any better? [ame="https://www.youtube.com/watch?v=kQjfVzV1_ME"]OverDose Rock Test Ingame From Sculpt - YouTube[/ame]
Haven't posted in the thread in a while so here's a quick update on the scene. Modeled in all of the pieces for the hallway inside. Currently working on the rocks and tunnel. The rocks in the scene are place holders for now. Once the rocks/ground are done, I'll be working on the lighting for the scene. Critiques and…
Hi , I have this problem but first I want to explain what I am trying to do ...... I am making a rock , I am making it perfect seams one one single texture in order to be able to rotate all sides the rock and have some special detail wet side on the rock so for this I need a specific texture and I can't use just a tiled…