pretty solid model, but I guess the concept is just kinda bleh- (i have this issue all the time) without the knives I would assume the character is supposed to be just a static background character al-a "generic man model 23" in game like gta. try and think up a fictional story for your character- you might find that the…
Well, you need a tool to edit the spec map and a tool to view its effect. The tool could be photoshop and you could use dDO, bit basically you just adjust the spec maps values. You could also paint the spec map in another program like Mudbox and see the effetcs in realtime, though only in "mudbox´s engine" and not in you…
Hello People, I'm new here at Polycount and wanted to share my first character Bust Sculpt in Zbrush. I'm looking for some feedback and critique, so that i can improve my skills. I know that there are many things to improve in points of anatomy or color. By now i see a few things that i would like to change, but i hope for…
https://knowledge.autodesk.com/support/maya/learn-explore/caas/video/youtube/watch-v-s-KLbTUdKms.html In the above video, pay attention to the parts where they straighten the shells. You just do the same thing for the edges of the head. For instance, grab the UV's along the top part of your shell there, up until they start…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
Don't partner up with another newbie; you'll just lead each other down the wrong paths. There is nothing wrong with searching for a mentor when you're brand new; it'll just give you such specific guidance you'll learn faster. Join the polycount Discord or Slack! I started doing tutorials by myself when I first started. If…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
With PBR workflows, usually not. Unless some dumbass decides to use viewport renderer in c4d or 3DS max. Unless it's unity. Unity has this very distinct deep fried smooth look to it. Something about the color management & lighting system in unity is just outright incorrect. No, it's not just set up wrong, or the wrong use…