I understand that and to some degree respect it, I was straight edge until I was 20 wouldn't even drink alcohol, but enjoyment of work merely falls down to more chemicals such as serotonin, people differ so wildly in their biochemical makeup many people are naturally often tired and need coffee, others Need anti…
Here is how I'd do it: First I make my base shape, in this case I just beveled a cube for a brick. I snap the pivot of the cube to one of the corners, making sure that it's in one of the outermost verticles. I duplicate the cube and snap the copy to the matching opposite corner. I click shift+D to duplicate with transform…
Hey there, It’s been a while since our last release. But now we are back at the track. Here comes the first alpha release for Bforartists 2. This Bforartists 2 alpha 0.1.0 release is the first release in the Bforartists 2 development cycle. Many thanks to the team. The binary downloads can as usual also be found in the…
Nice script. You can do something similar to this with Actions. Basically you can record an action of you saving out a TGA to a directory with certain settings, such as with an alpha or not and the directory. For the basic actions, I typically use 3 permanent actions that are set the F2, F3, and F4 hotkeys. The first time…
Hello guys ! Thank you @PolyHertz and @pistachio for your feedbacks ^^ ! I'll keep that in mind for my 3rd project, this one is finished since some months ago, I just never put the time to post it, my next project will come next week ^^ ! Merci @OscarGimenez ! I should more work on legs, I saw that some weeks after the end…
http://tortoisehg.bitbucket.org/ I'm using this right now to collaborate on a Unity project. It actually does a pretty good job. Slight learning curve with the UI, and I always seem to screw up versions and what not, but it's pretty forgiving. The only thing I noticed is that it doesn't always merge scenes 100% correctly…
Sorry, was away for a week and didn't get a chance to update. Quote is: Man 1: '...what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now…
Hi Polycount! intro: I've been a longtime lurker on Polycount, but haven't ever posted my stuff. I'd like to change that, as I've got a topic i'd love to discuss with the broader game artist community: Color ID maps (#colorID maps)- why they're possible in other programs such as substance Painter, but not feasible in UE4…
Hi everyone! Working on this environment to take the place of my first one which died a horrible death through poor planning and a shaky concept. Trying to build it modular as I only have about a week and a half to get it all done. Want to get this main building, another smaller one (which if I have time will duplicate…
In case it's of interest btw, I don't know any traditional coding- everything I've ever done has been using node based programming, in quest3d and now unity/antares universe. Doing it the regular way is bound to be the best way to learn, but for me I tried a few times and bounced straight off it. I can't stand reams of…