Hey everyone, This is a quick scene design and lighting study inspired by the upcoming game "The Last Night" and its cyber-punk themes. I tried to experiment with a couple of lighting styles to stay with the theme. I also added some characters to tell a story about what happened in the scene. This was different to the kind…
Hi im new in 3D or blender. i can make a good light for my render, if u know the problem pls help. or ask what u need know for that. I want a natural light but this pic have hard shadows.
Do you have experience of working on a high quality title as a Lighting Artist? If you do and have practical knowledge of lighting game levels using Unreal Editor, please contact me to discuss a contractual role with a AAA company!
Fully dynamic lighting and baked GI are mutually exclusive. If you bake something, it's not fully dynamic, is it? The reason why you can't bake GI with a dynamic dominant directional light is that it's only going to look right once a day in your day/night cycle. That's only half as good as a broken clock. You'd get better…
Hi Is it possible to use geometry to block light without making it visible. Say you had a scene which had a cutaway of a house and you wanted to show the interior and exterior without the light bleeding from one area to the other. Sorry if this is obvious.
Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…
Hey, Sephez. Jolly god work so far. Riddlaz advices were spot so I just thought I'd add a bit on top i'm sorry the overapint is so clumsy but I tried to be reaaal fast. 1.Because plants come in all forms and sizes, the benches are your size reference in this scene. And for me it felt a bit lost by those huge yellow leaves.…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Hey guys ! I share with you my Lighting work created for the DLC Survival. I worked with my team on new hideouts and changed light colors in the city for the new Survival mode. Enjoy ! ;) More images on my Artstation : https://www.artstation.com/artwork/vxAvA
Hi, I am working on a project type fps game using a lot of destructible assets i created using 3ds max and Apex destructor. The problem here is that when thoses assets are lighten in UDK, their dark side (faces not touched by main dynamic light) is black, as black as a black hole. They cast a normal dynamic shadow on the…