I posted some characters from a game I'm working on called HERO, atleast its named that so far, I havent worked on this for that long so might change the name not sure yet. The game is going to be a sort of wave based beat em up game, with different levels and enemies, the game is going to be very focused on different…
Haha thanks everyone! Ya she is the best thing ever, every minute is the greatest. She took about 10 to 11 months to concept and I used a little zbrush and some super sweet photshop lens flare. Probably the best drawing and midel I've ever done I spent the most time on the shading of her upper lip. I think the normals also…
Hi, I'm making a bunch of small low poly assets and am just wondering the best way to uv them so that I can get the material size down as much as possible. Normally I would uv with a grid texture on and make sure each element was relative in size, however some of these little assets have large areas of plane colour mixed…
You could reduce a little bit of the distortion simply by squishing it vertically, or you could only unwrap a quarter/half of it and mirror/stack the UVs...otherwise your best option is to just add more seams. Stretching can either be not too bad or a total disaster depending on how you plan on texturing it, if its a…
Hopefully this is a simple one, I've got an asset for use in a game and I need to add the model bake onto a texture. I've done this before but it used to just be me setting the bake to multiply and layering it on. However I've been told that the proper way to add a bake to a texture is to layer on a multiply layer at 50%…
I think "Best" is something that nobody can answer. If this is for commercial production, then you really have to dive into what features are already provided vs. what will have you come up with on your own. If this is a garage game of you and your buddies will flesh out and you are serious about doing it, your best bet is…
I want to learn PBR texturing . So I want to watch a best tutorial that serves as a good intro to PBR texturing . . The tutorial must comprises of :: 1. UV unwrapping using 3DS Max 2. Teaching all kinds of PBR maps (Albeto , ambient , normal etc ) 3. Texturing using photoshop 3. Applying maps and rending using marmoset…
So i've got a few assets on a project rite now that have glass overlapping metal (like a coffee table for example) and i'm trying to figure out if there's a more efficient way of setting up my materials while avoiding sorting issues. Currently what i'm having to do is split the opaque and transparent pieces into sub…
Hi Polycount. I'm very new to rigging and I've been looking around for a while now of techniques I can use to properly rig this machine I'm working on. I've found a lot of mixed information and I'm definitely doing things wrong. Here is the machine. For now just trying to work with one arm, will be adding 3 more once I…
Hey hey ! I present you the game I worked on with a friend for a month for the Invitational CORE Gamejam where we won the grand prize : Best Overall 🏆We continue to improve and polish it as much as possible in our spare time I'm in charge of the Art side. You can play for free here :…