"You depressed? Well aren't you a little emo sack of shit!" now Per might not have the warmth of a Disney movie's mother sometimes, but I am not sure the conclusion you draw is what he meant, nor can I know. However, my interpretation of "emo BS" was more like You depressed? It's okay, you are a human, do not seek for too…
Hey everyone, I'll try to keep this thing updated; re-working it b/w classes. Since there are a bunch of tweaks, I'm going back to the mudbox file to rework the sculpting. I fixed the face on the base geometry so it looks a little better, but I haven't started carving it up yet. Also made the torso area one solid mesh that…
@PolyHertz : Looking cool so far :) . I'm kinda coming from the other end when it comes to features it seems :D . Currently it has curve-support and linear-subdivision support, but no pinching/sliding and not compensating the offset-length. I'll post some images later. 13. Didn't use it before, but you can issue OpenGL…
Thanks guys! As for the B&W, I like color a lot, but in this case I've only had like 2-3 days to work on the art for the game, and by making it B&W I kind of hide some ugliness :) . I've hear mixed opinions so after the contest I will probably make a multiplayer version of this game, with proper art etc :) @Maph, I could…
-Having to take a craptasticle graphic design gig b/c I cant break into the gaming bizz -Having to share a cubicle space with an old washed up wannabe graphic designer who couldnt design himself out of a paper bag -Having that same dude always trying to make me look like an idiot infront of our boss b/c he's insecure with…
Hello, I am Callum Highfield. One of the two 3D Animators on this project. Whilst the character rig and mesh are being worked on I downloaded a rig from the internet and began experimenting with animation stylisation. One of our main character weapons is a rapier, so I researched into how it will move. Here is the most up…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Working at the moment on a automated optical kerning solution that will build a kerning pair table based purely on the shapes of each bitmap letter. The first step is already done which was detecting with rays certain line heights (shown in red). This will be an advantage when it comes to non western languages as there are…
Thanks for the reply! So if I understand correctly, only the replaceable parts need to be standalone model files? In my case, the character's body itself always stays the same, and some clothing pieces need to be overlayed on top of others (e.g. an open jacket over a t-shirt), which means I can't simply merge all clothes…