I've begun working on a piece based on a lovely bit of concept art from Pavel Elagin. Go check out his site! There are a few things that I really like about this concept. The colors are saturated but not overpowering, and in general everything is quite readable and clear even if it's not necessarily super detailed. I was…
I've finally found a part time job! Now I have time to get back to doing my portfolio instead of boring job searching all day. :poly121: Here's a knife I got started on two weeks ago. I hope to get more modeling done this week followed with texturing and rendering. Reference: High poly (W.I.P) Here's the video I've been…
I've gone through quite a lot of threads on polycount that seemed very promising but none of them anwsered one of the seemingly most important questions in regards to washed out normal maps. My goal summary: 32bit normal map in Photoshop should not be washed out In Marmoset 4, baking a 16bit normal map as a PSD file, will…
@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…
Hello everyone! This is a thread where I will be showing and explaining my final semester project titled "EUROPA". This is the idea that I have worked on as a part of my Masters course in Game Art & Design, with a project deadline of August 21st 2024. I always enjoyed working on both the equipment and characters, and the…
Hello, I have a frustrating problem with maya, where the hair I shape using guides doesn't seem to care about the guides. The hair barely cares about the shape or the length of the guides, just doing it's own thing. Pictures below for reference. Guides and the preview. No fucking idea why this happens. I understand…
Hi, I've been investigating creating custom MH(MetaHuman) characters. The main reason for me to utilize MH is for the face rig and the skinning of the body that are automatic. The purpose of this post is to be a basis of discussion of the different approaches there are out there to create custom MH models to make an…
Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
HI,Someone knows how to use custom grunge map in substance painter? I mean when I import a custom grunge map in to painter, I'm not getting the same settings like default grunge maps to change balance and contrast. Use a level is not an option since it affecting all the layers down.
Hi, can i sculpt on the one side of thick mesh (double sided) without affecting other side of a mesh? i could mask one side but sometimes it's hard or impossible to get into some parts of a mesh.