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=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
so i'll be building a new rig soon, and i have some things in mind but really i have some questions that i guess anyone can answer if they ever had the same concerns, but also tech-heads will be able to tell me what's what. firstly, hard drives: i was planning on grabbing an SSD card, around the 30gb mark, and installing…
This and the following: -Atari -Angry bird -GameDev Story -Ninjump -Stepmania DDR -MAME: -Thunder Blade -POW -UN Squad -Golden Axe Revenge -DnD -DnD2 -Rastan -Dosbox: -Flashback -Out of this world -Fade 2 black. -Dangerious dave 1 2 3 -Prince of persia 1, Prince of persia 2
If you're having trouble getting the scaled version to line up perfectly you can always duplicate your unscaled UVs to channel 2, and scale them in channel 2, then bake your maps from channel 1 UVs to channel 2 UVs and then copy your new UVs back to channel 1.
Ok I fixed the Flex_sdk error. The archive was corrupted and some files missing. But now I got this new error, here the log: Built skinpacco.mod. Building skinpacco.mod... J:\Giochi\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe --operation ModBinaryBurn --root…
1, 2 and 5 are great. I think with the lighter colors like 9,11,12 etc it looks more like a toy. But 1 2 and 5 are all really really cool looking to me. I think you should try a darker blue for 2, have the lower half of the red one black and see how that looks.
Hey Everyone, I've just finished up stage 2 & 3 for my Warframe Corpus project Larger images and the other stages can be found here Stage 1: Warframe Corpus Project Stage 1 Stage 2: Warframe Corpus Project Sage 2 & 3 Have an awesome day everyone :smiley:
Yeah, that's what I'm doing. Just to clarify my general workflow for this; 1. Unwrapped half of mesh 2. Applied a symmetry modifier 3. Collapsed the stack 4. Moved the mirrored UVs out of the 0-1 space by exactly 1 unit in the X 5. Triangulated the mesh 6. Reset x forms 7. Exported as an FBX 8. Calculated the ray distance…
This only applies if you play standard me and some buddies play every friday at his house drink some hornsby's and play some casual magic either that or risk. I have 2 decks i usually use one being an infect deck with 1-3 cost infect creatures and then all 1-3 cost +1-4/+1-4 buffs as long as i can punp out more creatures…