True Spudnik, I notice I imported the textures in 1024, I need to resize them to 256 and see if a smart sharpen filter could help. Also the normal maps are not showing too much of the details at all.
Hi Pior, version 0.4 is a whole new world, I hope you'll be pleased :D Any new idea is very welcome. I'd like to add this instrument to upcoming IC.shape 2.0. You'll be in the credits, of course.
Well, like I was advised, I completely rearranged UVs, remodeled the mag, slightly optimized topology and set the res to 1024. Here is LP + Normal + AO: And here is UV layout. I hope it looks better.
Im giving up, im uninspired now due to hellboy 2 (hated it) and have no time due to work, oh well *shrug* here is the last bit of work done on him: ~5000 tris and 1024 maps
Hi! My name is Max, I'm character artist I'm looking for a freelance job. I work quickly and efficiently Some of my works is here: http://www.behance.net/MaxShustov My contacts: ISQ: 406-589-029 Имейл: nitkawork@ukr.net shustoff@chb.net.ua Skype: max_shustoff
Ok, I made a gif for quick reference. Hope it helps. For the real time painting go here.. http://www.livestream.com/interstellarstoryteller/video?clipId=pla_c51c46ff-6497-4024-8a2b-95b55f112f0a&utm_source=lslibrary&utm_medium=ui-thumb
Interesting, thanks for the information and I'll give that a shot! Just curious, what if I split the sizes? Like made the outside 2048 and the inside 1024? Does that size make a huge difference or is it the actual drawcall process that is taxing overall?
Thank you everyone :) @ atomander.. to be honest I had no idea what the purpose would be, I just really liked the shape :p The whole scene is around 25k tris and textures are 1024. [IMG][/img] [IMG][/img]
First time going to GDC and I will be showing my game Bears Can't Drift!? I look forward to meeting some awesome polycounters! If you get a chance, go to Moscone South 1024 and come say hi :)
Yeah I would definitely finish him yourself . The only times you usually see untextured models are the high res versions. This for example. http://fc06.deviantart.net/fs42/f/2009/124/6/2/recon_elite_hi_res_model_by_slipgatecentral.jpg