maybe support FBX as thats what Autodesk is aiming for - and Autodesk owns everything in the 3d industry. Also if some 3d models fail to load it means that your importer code or script is not solid enough. Export OBJ files from several applications with various features and make your code bullet proof against spacing, tab,…
yeah its wierd. its always different. at one point the potd and everything belowq it was a whole screen height (1024) below a crazy line of code or whatever. really it doesnt make matter too much i guess, i just think its really strange. especially if its some wierd ad code, cause theres never any ads there
uuugh, i didn't mean it was mind boggling that it was a girl, i meant it's mind boggling that it was 4 people. I should have put it as an aside that it's awesome to see a girl doing crazy awesome coding stuff, not that i think it's any harder for a woman to learn how to code just that you don't see it as often, especially…
Quake 3 map models are not animated via the md3, or via .cfg files. Animation.cfg are only used for player models. The armour bobbing up and down, weapons spinning etc. is all hard-coded into the engine, you will have to change the source code if you want other map models to spin. The only way you can get custom map models…
Description: Torch Technologies, a 100% employee-owned company, is seeking a professional Game Software Developer to join a team currently developing a virtual training device. Candidates applying for this position will have the opportunity to apply your passion for developing interactive visualization products for the…
** POSITION FILLED** We’re looking for a skilled Environment Artist with a focus on stylised art to join work on an exciting new VR title. If you are self driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you. About Us @ Toast VR. We are a family owned company…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
As mentioned above, it's probably because there's not many actual human-written reviews on the net -_- It doesn't appear to have a proper community around it: most descriptions come either from a year old "is it going to replace Substance" news articles, or from Instamat itself. The bot probably going to sound like an ad…
I have to confess that I am more of a coder than an artist, but needs must as they say. Anyway, the big problem I have with my game art is it comes over as 'too cartoony' & needs to be 'more realistic'. I've had this alot, so I really want to do something about it, but it doesn't help that I am a big fan of Mario & the…
I am looking to build a small team to create a single player, narrative-driven first person game to be built in UE4. The concept is centred around a dust cloud aesthetic, which would also be the core gameplay mechanic - navigating an environment where the player's view is continually obscured. The project is being mentored…