It makes image viewing on this forum easier. IMGUR Tutorial: 1) Go to imgur.com 2) Make an imgur account 3) Click "Images" in upper right corner. 4) Drag and drop and image you want to upload into the screen of imgur. 5) Copy and Paste BBC code of the image. >> Paste BBC code into reply / thread post, and voila,…
Testing something [php] SET NAME by USERNAME [/php]or this one for 2 creators [php] SET NAME by USERNAME and USERNAME_2 [/php] To make things a little easier for us, just QUOTE this entry and edit in the links, php code should work correctly if quoted from here. But dont forget to delete the php tags so the code is…
maybe support FBX as thats what Autodesk is aiming for - and Autodesk owns everything in the 3d industry. Also if some 3d models fail to load it means that your importer code or script is not solid enough. Export OBJ files from several applications with various features and make your code bullet proof against spacing, tab,…
yeah its wierd. its always different. at one point the potd and everything belowq it was a whole screen height (1024) below a crazy line of code or whatever. really it doesnt make matter too much i guess, i just think its really strange. especially if its some wierd ad code, cause theres never any ads there
uuugh, i didn't mean it was mind boggling that it was a girl, i meant it's mind boggling that it was 4 people. I should have put it as an aside that it's awesome to see a girl doing crazy awesome coding stuff, not that i think it's any harder for a woman to learn how to code just that you don't see it as often, especially…
Quake 3 map models are not animated via the md3, or via .cfg files. Animation.cfg are only used for player models. The armour bobbing up and down, weapons spinning etc. is all hard-coded into the engine, you will have to change the source code if you want other map models to spin. The only way you can get custom map models…
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One more idea, albeit probably not worth the time and effort, would be a topology agnostic transfer mode. Basically something that can repeat the same UV manipulations done with one model for a changed variant of it, assuming the islands are at least roughly in the same spots.
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overwatch is mostly subd modelling. far from dead SubD is the reason overwatch look so damn clean. zBrush is very much an afterthought in that production. and one can certainly see if a skin/character was done using mostly zbrush or modelling. everything the light touches (hehe) has a basemesh and is subdivided twice on…