I am looking for someone to work with me to create a RC plane airframe. Essential: * Able to work with real world measurements * Able to export to (or convert to) one of the following: STL, Collada or X3D * Able to work from cross section diagrams Applications should be sent through this forum's PM system.
love the horned guy in black.jpg! if anyone wants an estimate on price, go ahead and send a .stl file to info@robotthecompany.com and we'll get back to you as quickly as possible. http://www.pixologic.com/zbrush/down...nter/zplugins/ - might come in handy. max dimensions are 6x6x8 inches.
I see it now. For shits and giggles, try creating a box and attaching your model to the new box to reset it. See if that helps. Otherwise, the only thing I can think of is that you have hidden edges in there somewhere. You can always try checking with STL Check.
Hi, I have already test this... Stich or weld point one by one... and nothing :( ohhh Wait ! I have check with "STL check" and I had "multiple edge" >___> my bad sorry to have bothering you All is clear =D Now I'm happy ^^
POSITION FILLED We are looking for a rendering specialist who can help us come up with a couple of things 1. We need someone to help us come up with some renders for a new airship tabletop wargame we are creating. You will be responsible for finding the rendered look of each of the factions we have (they are generally…
"I'm attempting to stitch everything together, but those floating triangles are still not stitching because Max recognizes them as open edges. Is there any way to fix that?" The uvw unwrap recognizes your model as is. A piece wont stitch to another piece, unless (on the model) they are connected. you might want to actually…
I wouldn't use .obj files from SolidWorks because .obj files don't export the scale information, so when you want to take it from maya to UE4 for example, your object will be very tiny. Try exporting an .stl instead, that will export the proper scale. As far as cleaning up the models, unless it is a very simple object like…
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Nah, just some janky geo. I made that quick in solidworks one day so it has some overlapping face/vert issues. I need to run a dynamesh over the STL one of these days to get clean geo. Or stop being a lazy shit and actually model it :D
Face normals as in making sure they're all flipped the right way? I made sure all the verts were welded, had no errors when I ran an STL check, reset the xforms. I'll post the high and low poly tomorrow when I get some time.