Anyone know some good light baking/vertex lighting/ambient occlusion tutorials? I've seen it mentioned around before. But I'm not really sure how to do it or really what it is. After you bake the light into the model, do you not have to light your scene? How does it work, I say, how?
Hey, there! I'm still open to critiques even though its already on Artstation. I was aiming for a low level of wear for this shotgun; enough to be noticeable but not very excessive. To estimate a length of time, lets say this firearm had been used for several weeks, and has just begun to show signs of use. Surface Detail…
what kind of light are you using for your light function? I had the same problem a few days ago, and discovered that only certain light can activate light function. -dominant directional light -directional light toggeable -dominant point light -Point light movable -pointlight toggeable -dominant spotlight -spotlight…
I'm writing a set of tools for use in cinematics and i'm trying to find out if maya has a certain attribute to help with one of the tools. I was wondering if objects have a way of reading how much light they are receiving. For example, a spot light is lighting an object with a brightness of 3, the object it is lighting…
Here are some potential problems with not combining a mesh: * Some engines have problems with lighting when you have open edges on a mesh. You get light leaking. * Some engines will be creating LODs automatically for your buildings. Having open edges can confuse the LOD algorithm and create a bad LOD. * If your engine uses…
Problem with it, it that it's way too bright with no obvious light sources to produce that light. since it's raining there would be no moon light. only light should come from lights setup or fires.
I think the lighting problem comes from the fact that I'm using global illumination to light the models, I will try a simple 3-point lighting and check the difference.
Hey guys, I was wondering if you could help me, I have a couple of blue lights in my scene but as soon as I add another the lighting gets completely blown out. I have no idea why, its fine with two lights but not three! This is what it looks like with Lightmass baked with two of the blue lights - But when I add a third in…
Lit map is bake from lighting the environment with light so the have "light side that facing the light source" and the opposite "shaded side" But when I want to make Lit map for human character I don't want directional light but i want some kind of "form defining light" like this picture : It's from Hogarth. He said in one…