Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
Well it’s really up to you the members to post your stuff, share your tech questions & findings. There’s just no community without direct involvement. Sometimes I wonder if I should be doing more community-promoting things around here… recaps, contests, interviews, etc. Adam did a bunch of this back when he was running…
Day 16 This one is yesterday´s sculpt. I wasn´t feeling good with my skills in general but still did it. Also I got feedback on this blog and how doing a sculpt in 1 hour might not be a great idea and for studying the head I should dedicate more time so for this day and Day 17 I did them in 3 hours and with higher polycount
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Little late but thought this would be nice... Many years ago today Something grew inside of your mother That thing was YOU! YOU! You! You! You! You! Did she scream? Did she cry? Only those that are born are ones that get to die. One more year goes hurting by. Body, organs ripping, rotting Vile lungs a grotesque chorus…
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
Admiral Runestorm, a 3D Miniature commission I did a few years back in ZBrush and rendered recently in Blender for my portfolio. You can check some of my Minis at my ArtStation; https://www.artstation.com/artwork/K3A5No
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
Some more renders for Artstation. Did some work on the face and hair since the last post, and some other little bits and bobs. Also made a pedestal for some turntables. Ended up not doing the embedded marmoset deal :-1: Comments/feedback still welcome of course :)
Been a while since my last post, so I thought I would share what i have been up to recently :) Diablo III was announced two weeks ago and I was so pumped I decided to make Tyrael. Spent about a week and a half on this so far -- he is almost done. I still have to put a grime / scratches pass on him and make a sword. I also…