You can add custom layers without breaking the project. You can also paint directly on the material/layer masks and it won't break the project but then you won't be able to use the dynamask editor on that layer or do a reimport/rerender from the project's Input maps after you do so because it'll erase any manual painting…
What all did they pack in Zbrush4? How do you use that stuff? No problem, Michael Pavlovich can take you through the new features in Zbrush4 like he did 3.5 DVD Description: In this DVD, Michael Pavlovich takes up where he left off on the ZBrush 3.5 Comprehensive Video. With the release of ZBrush 4 comes many new amazing…
Great work Azlios! Looks really cool! A bit late but here is where I got with the stylized environment. I got everything textured and spent a lot of time messing with the lighting in Unity. I still need to figure out a shader for the wet floor and add in the dirt and foliage. I think that will help break up the harsh…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Original photo I took of the ground on my trip to Brazil is included there too. Hopefully that clears things up from where I started from. This began as AI testing but turned back into a traditional photogrammetry scan edit after I did not like the results from AI or using it in general
Audio by Keosz - Super talented and generous dude, check him out if you have time! http://linktr.ee/keosz I wanted MONSTER to be a culmination of everything I've learnt up until this point, to really see what I can do if I pour the time and effort into it. I hope people enjoy it as much as I did making it. Created in UE5…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
. Agree, I've never scanned anything but it seems like a fun learning project. Here are my 1st thoughts about what to do with the complications of this particular object, it doesn't look too "expensive", so I'd say get another one and "shave it till you get to a decent amount of fuzz" of if its possible zero fuzz. Then…
This works quite well, thank you for the mini-tut. Just to add a little to what you mentioned, I did a quick and dirty test with three meshes and after loading my single obj including all three meshes, I had the option to load input maps for each separate mesh. Here's a shot of the three pieces in 3Do and dDo. Notice the…
Hello everyone I'm trying the Quixel suite and I see the new dDo is way different than the legacy dDo and I can't find tutorials like what you did for dDo and nDo2 (youtube breakdown series) , now in the suite everything is different and I can't do anything , so any guide/tutorials ?