Welcome to Mesh Masters A small, highly skilled artistic strike team of freelancers. For those who seek serious quality and next-level professionalism. We specialize in high-performance 3D art for games, VR, and web. Hi, I’m Robert Berrier, founder of Mesh Masters. We’ve been creating production-ready art and building 3D…
Catalyst Interactive Studios is seeking a talented freelance 3D artist to help create original assets for an upcoming Unity-based indie game. The project is centered around a stylized, atmospheric world that blends grounded natural environments with increasingly surreal and reality-bending elements. We are looking for an…
Hey Pyrzern. I think you have a really good starting point, but I think there are several key issues. I agree that the anatomy needs some work. She has a somewhat more chunky specifically around her hips, butt, and arms rather than the heroic strong look from the concept art. I think one problem area is the roundness of…
Over the fall and winter of 2012 I worked on a variety of weapons and props for Digital Extremes Star Trek the Videogame, via Art Bully Productions. Below are the realtime and highpoly source files. Gorn: Attack Drone Arc Driver Medkit Programming Arm Lymax: Crossbow (the least Trek weapon ever?) Vulcan: Container and…