sorry to bump you again, but just to be clear: if I change the swap 3d/UV function in a way that nothing gets merged at all you get about 7 modifiers on top of your current stack just for 1 time swapping (because I have to juggle between the 3 available channel types in order to swap the 2 propper). I wrote the script the…
Hey guys i have had this issue for a long time now and i see games where the 2d plane branches will all sway all together on an absolute world position and the tree base its self also sways with the 2d plane branches with none of them disconnecting from the tree base. I can find absolutely 0 tutorials on how to do this,…
Hello, Rancor Studios is looking for a freelance 3D modeller for our first project which is a medieval war combat game. We are in need of two modular human character models (1 Male, 1 Female) and would mimic the type of models used in games like Guild Wars 2 for use as the playable characters as well as random NPCs. We…
Hello friends, I'm preparing to make some modular characters for a Unity game. I am new to this workflow and I'm hoping to draw on from some more experienced people on this! In particular, I'm anticipating needing to have the same clothing swaps work for multiple body types: slim, average, and large body type. (I will add…
I think a Swat/badguy in motion kinda standoff with a Bad guy holding a hostage with a startled face in a small bedroom or something with sun coming in through the window and ambient light from sun illuminating everything. Could have both the swat and bad guy firing at eachother for other sources of light coming from…