The wood is looking really slick, but your metal is missing some high freq details like scratches or nicks and burns, right now it's a little artificial, but if you just push it a little more it'll be really solid! :D
Well the character isn't complete shit, which is better than I can say for many I have seen, including my own haha. Some things that stand out to me on this guy - his face is really pushed in, looks very mushed. On his forearm it's way too thick where it meets his wrists, even with a muscly guy it's usually more of a…
im new to speedtree. I made a bramble bush using this tutorial... https://www.youtube.com/watch?v=2DgaWqCualk currently the total polys is 92k, so straight away I tweaked the model to remove a lot of the branches/stalks to lower the poly cunt. for example I made the leaves much more simple... I looked at this page...…
I think this is pretty sweet, I originally skipped over the thread due to the name - thought of Shrek and wasn't too interested, but I saw this in WAYWO and got pulled in. I think the new version is a huge improvement over the original, really helps separate it from the "Kratos" feel that the original had. A few things, or…
Im pretty new to developing for mobile this is my first attempt, i started this project back in September with no previous knowledge of Unity 3d or Java script. this is how user friendly unity is and there scripting referencing made learning Java really easy. I have found developing for android really easy to get started…
Some prop sets for a student game project I've been working on for the past few months, called Spellbook Rush. Spellbook Rush is a co-op title made in Unreal where the players are witches trapped in a magical library. The spellbooks have gone crazy, and the players must navigate the changing library, beat back angry…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…
@Killazzz Yeah kindof frontier style is what I am going for, with an unkempt appearance not necessarily abandoned (although I'm still gonna rough it up with suggestions like the broken roof tiles, vines etc). The scene was originally desert like and baron (mainly because it was an art test and done in a few days) but now I…
this looks muuuuch better haha... but I wouldn't call it done... I still feel like the foliage and the ground aren't fitting in well together... Overall I feel that the ground textures could do with some polish, they don't have much detail in them right now and could do with some small scale details like gravel etc. Also…