Hi, me and my friend are working together on making an airplane, let's say he makes the cockpit and I make the rest of the body. Is there a possibility that if both of us upload our file on a cloud server then our respective files automatically gets merged? Just like the programmers do in GitHub with the code.
im new to ZBrush and i am trying to sculpt two merged meshes, however when i attempt a smooth/Sculpt the edges do not blend together. how can i fix this? thanks in advance! sorry if i posted this in the wrong place im new to polycount.
I am trying to merge two Maya scenes in-place. Where I import scene A into scene B and it will move items from scene A into the correct hierarchy position in scene B. Other than name-space shenanigans, what is the best way to go about this in Python? Or is there a script already that does this?
Hi folks. I Have 20kk scanned mesh (on the left) divided onto 16 parts (example on the right). How can I merge them together (In ZBrush or in any other program)? Tried projection brush (to project geometry on the other mesh) but the mesh is too complicated to project without issues). Thanks.
What is the best way to do a boolean union on dense meshes (~10 million polys in total)? I have a sculpt that is made of separate, open pieces and I want to merge them with each other and some primitives so the whole mesh becomes closed and a single piece for retopology and more sculpting. Thanks! Krist