sounds great, good luck to you with that. I am sure plenty of people will be interested, but maybe a bit reluctant to share anything personal. I think having it on Discord is ideal I have not got a serious illness, but had covid for the last 3 weeks and its was so tough, couldn't do any work couldn't even look at my tablet…
http://area.autodesk.com/blogs/the-3ds-max-blog/3dsmax2018fixeddefects #3dsMax 2018 Fixed Defects list is released. Total 251 fixes. This excludes the fixes in the previous SP/PU. The total number of fixes during last year is 455. SP1(11) + SP2(113) + SP3(24) + PU1(56) + 251. And... even more fixes are coming. The code…
I've just updated ProPal to include a new geometry class that is designed for quickly rendering multiple angles into a texture sheet. Current owners of ProPal ( https://wallworm.com/store/index.php?route=product/product&product_id=56 ) can log in now and get the update. Here is a video demonstrating the new plugin in…
i calculate a 90% probability of sarcasm, and a 56% probability of irony. :P its hard to not talk about military realism when you've lived and breathed accurate tank models for 6 years :( actually so much its affected my texture quality, since i spend nearly 70% of my time modeling looking at reference pictures. i think…
Yeah.. feels like that's what is going to happen to me. I get about 56 postive and then I hit a horrid streak in the Tower where every hand fails on the third row, second row totalling 3-6. I mean, good GOD, I can't count how many times my Gate card has been the same as the misfortune. *this is why the snemmy doesn't…
Polystein Kit | Hardware Presets This Add-on to the Polystein Kit is a collection of 56 Sub-D
kit-bash presets. These presets are perfect for adding detail to
clothing or armor from sci-fi to fantasy. Need studs on your armor,
snaps on your jeans, latch for your sci-fi suit or want to add some details to
your electronics…
Yeah I tried that before with a mesh and when I exported it to UDK it completely chopped it up into 56 different collision primitives... I've still yet to figure out why that's happening... we'll see what happens with this one. Cman2k, you're my new hero! This script is freaking awesome! Wish it had control options though…
check this thread https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest TLDR: you need more geometry and religiously sticking to quads can cause you problems
Some very useful feedback, thank you very much. Can I ask what you mean in regards to the knee hyper extends? You note frame 56-57, do you mean the rear legs? if so I see what you mean. Thank you, do you yourself have a showreel I could see? I like to see other peoples work :smile:
So that's the trees done #54, 55, 56 2 more trees and a baked log. Probably doesn't look great to anyone else, but this was all a major learning experience. Although what I have learnt is to just use speedtree next time. Spent a good portion of the day texturing everything in this picture. Very quick rough ugly textures.…