Haven't played yet, but some of those scifi environment looks way too detailed, almost have an old school feeling to it. The gameplay tho seems to be much better, with much more mobs. You guys think that the edge damage was done with decals or shader? 8:41
Great start for handpainting! Seem to have a bit of an uncanny valley thing going on with the realistic texturing and anime proportions. Should check out the method hazardous goes into for handpainting textures in this thread! Really great stuff. http://www.polycount.com/forum/showpost.php?p=1412796&postcount=41
Its a floor door that will be used at the top of the tower, the more the merrier :) ATM I am doing the retopology and bakes and is looking better than I expected, the computer keeps crashing because the model is not very well obtimized (its a shy 41 million poligons and zbrush is crapping it self)
Yeah, she is definately pear shaped. A little junk in the trunk never hurt anyone Even white boys gotta shout... btw, these were taken from the free reference site http://www.spectralogue.com/textures/index.php?path=41 , in case anyone else needs an anatomical reference.
Hi, In await of my thread approval, I already post my work here. It's a PPSH-41 I have to make for school. I'm not satisfied yet with the result but don't know how to improve things. ^^ Any tips? @Polygoblin: the wood on this weapon is also handpainted, is it this you're looking for?
Hello! A few days ago we have released the demo so if you like you can download and play it by yourself: Windows, English, 48 MB OS X, English, 41 MB or you can watch Let's Play by FrozenFoxy: https://www.youtube.com/watch?v=3z6fegiP720
Would love to be a part of this. My hastily thrown together portfolio: http://pontusullbors.carbonmade.com/ Dont really know any reputable polycounters but have been posting alot on the sketch a day thread. been posting there for 41 days continously which show that im motivated to do this and want to improve/fail ;)
41 Downloads and no feedback so that means spongers, or no problems. It's time to finish up, so I'll post the full thing soon. Where are all you UT2004 players? The ones that like funny add-ons that is:/ Is anyone wanting to play this online? if so i'll set up a server with this running.
I need some help with how I should construct my loops, for the main road no problem but for the smaller sections I don't know how to implement a loop. I can use nurbs but I want some challenge and use subd. http://imageshack.us/photo/my-images/41/subdcivil.jpg/
In a similar vein I now work as a Maya generalist producing promo videos for a mining company. Seems that many larger companies are upgrading their promo material from pure CAD data to more realistic setups using Max/Maya. Stuff like this: http://youtu.be/3AzNfrHpOps?t=41s