Nice work. This is off-topic, but I have to say it since I keep seeing this; your textures are actually shown at 25% size, since 512² is 25% of 1024², not 50%
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Looks like this does what you need: https://addons.mozilla.org/en-US/firefox/addon/25?id=25 Just set it to filter all images, then aim it where ever you want.
Actually Adam, you posted that at 8:25 central, 25 minutes after the show started. So I guess you lose. Booya? Tonights episode was awesome. man-baby? sweet. Saidin:
I think what is making him look so small is the fact his hands and feet aare as big as his chest. I would scale them down by 25% and scale his head in horizontaly by 25%.
$301 Epic takes $99 upfront, also the 25% on all above $5000 is not per title, it's for after the $5000 you earn as a company, after that all games you make on UDK will be 25% from the first sale.
$25 for a trial? that's hilarious. Maybe if the initial results were more impressive, but no, $25 just to try something for an extra 15 days is greedy and arrogant. Oh looks like meshfusion not included in the pay to try for 30 days license.
thanks! thats a very good idea, bake on subdiv higher, i got to the almost right count straight when doing my retopo, there were some proportions to follow like, 25% legs 50%midsection 25% head,
@Eric Chadwick I haven't got my 25+ badge yet, but I see in the activity stream that both 5+ and 25+ badges are coming through so hopefully the issue is fixed. Maybe it requires another + for the badge to be calculated or whatever.