EN:I have conducted research and summarized a detailed tutorial on the production of Marvelous Designer clothing sets. Click the link: https://www.aboutcg.org/courseDetails/1835/introduce to learn more. Thank you for your support! CH:我对Marvelous…
50 is the default limit on a polyCube, so that's normal, but yes the bend's Curvature should go -180 to 180. Check mayainstallpath/scripts/others/performBend.mel for the section that starts with "float $maxCurv, $minCurv;" to check that the values are correct there. Looking at this also reminds me that 3.14 is 180 degrees…
Does this happen at a vertex in the spline? If so, maybe check if it's actually two vertices. Flipping is common (like 180 degrees around the long axis) but this 90 degree angle looks odd. Maybe post the file if you can. Save it back to the oldest max version it lets you. Edit: Sorry, hadn't seen your latest reply. Groups…
You cant use normal measurements. Its all about feeling. I have created a character 183 Units high, in the console i use a command to set another camera heigth (x2.4). (Important is that camera level is not always eye level) FoV 85-90 degrees for Pc is good. [ame=" https://www.youtube.com/watch?v=blZUao2jTGA"]EPISODE 29…
Check if the angle between adjacent faces is less that 180 then the object is not convex. To get the angle between two faces calculate the dot product of the normals and then arc-cosine the value to get the angle. Since the angle between two vectors(normals) cannot be more that 180. Calculate the cross of the normals and…
Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
I've been pulling my hair out over trying to include in Maxscript from a variable. I want my rollout to contain an arbitrary amount of subrollouts from external files, here's what I've got so far try(destroyDialog testings)catch()rootFolder = getFileNamePath (getThisScriptFilename())sourceFolder = rootFolder +…
@rexus and @BeardedMike The camera is upside down. That may be why the shadows are on the top. Substance imported the model upside down. You see the model the correct way up, BUT to do so the camera is upside down currently. I baked solely in substance, just pulled the high's into max to name the different pieces to use…
Indeed, they're great when trying to reference stuff that's either 'hidden' or difficult to gauge via just eyeballing sucky looking pics so these are routinely sources I tend to make use of, among others: Prime Portal - Armoured Vehicles Wikipedia - Panzerkampfwagen VI, Tiger I (H1), SdKfz. 181. The Tank Museum Bovington…