So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
Time for an update, I guess. I've worked through two different iterations of the story at this point, building from the 1.1 version I attached at the time I posted the thread (the very first iteration was on a thread I thought I deleted but actually still exists, I will probably do something with said thread, maybe for…
funky symbols...they're the playstation buttons but sliced n' diced. http://image.com.com/gamespot/images/2005/133/reviews/926596_20050514_screen002.jpg http://image.com.com/gamespot/images/2005/133/reviews/926596_20050514_screen003.jpg
s1dk, which handplane output are you using? The max output is broken in 1.3 as mentioned above. Grab 1.2 from here: http://www.handplane3d.com/handplane_v1.2.rar . The patch for 1.3 will be available in a day or two.
blizzard should ban everyone on that pettition from battlenet. that 17k would be just a drop in the bucket of players. but most likely blizzard does not care. because despite the crying all 17k of those tards will still buy the game.
I'm designing my character for a game for Unreal Engine. Games usually have a big FOV (angle of view), such as 90 degrees typically. I set FOV to 90 in UE, Maya. and ZBrush. The perspective in Unreal Engine and Maya is about the same. But much different in ZBrush - it has much less "fish eye" effect. To demonstrate this, I…