If you are not use to the graph editor it can be a bit daunting, it helps to always have it open and docked so you can clean as you go. Work on one axis at a time to make it even simpler and then even offset each axis by a frame or 2 I find can add a lot extra rather than having all rotations/translations start and end at…
[UPDATE] I've furtherly narrowed down the process (or just one of many?) to recreate the issue: .: I trace a series of masked areas over a previously existing polygroup :. I open the Polygroups menu and click on "Group Masked" .: I Ctrl+click&drag on the canvas to clear masks :. I save the project .: I rotate the camera...…
This is looking good so far and the props look solid. I'd consider a way to motivate some cool light coming into the space to add a little color variation in the lighting. Perhaps there's a small window in the attic that would let some moonlight in... Maybe the access point to the attic is left open to allow some cool…
Either one of you can initiate. A contract is first and foremost a simple way to solidify what you've both agreed to, already in your opening conversations. It's a doc for both of you. It's not for either of you to put the screws into the other guy. It's just a good way to agree, right up front, what you both think the…
So far there's no pattern its only happening with the displacement maps even if i crop it to 4k and that big Emily diffuse map . im actually using Radeon (tm) RX 460 it actuly supports open GL 4.5 i was just wondering maybe if i try an old version on my lap top i might be apple to paint that freakin displacement map
Heyyy ! If u looking for a 3D artist i'm open to you ! U can see my portfolio here https://www.artstation.com/gabdracul I need to fill my portfolio with the help of a project like yours to be able to enter a school of 3D, it would be an honor to be able to take part in your adventure. See u soon I hope !…
Build for Duke3D! Man, I spent so much time messing with that. I remember just opening the .exe file out of curiosity and my life was changed forever! After that it was Quake 2's ed. I vaguely remember spending hours figuring out how to make 'waves' by sequentially animating a row of BSP (or whatever it was back then). Man…
I'm a viz artist, and I've never opened AutoCad. It helps to know a bit about how their files are constructed... Layers and such. But 3ds Max takes care of most of that when you import their files. I'd say focus on materials & lighting & rendering. Photorealism. And especially, learn how traditional photographers work,…
Man everytime i open polycount I see this thread and everytime i click because damn i really love that model and what you did with her. Fantastic work dude, those shapes and that design are really awesome :smiley: Can't wait to see the finished version :smiley: Of all the entries i've seen so far, yours is the one that I…
At least with Speedtree you are able to open an example tree, and see the raw meshes and textures that went into its creation, doing some backwards engineering. To me thats way easier to learn what components are necessary, if not easier than starting from an empty scene and stumbling through older methods. Speedtree…