Seems like it should be simple, but in maxscript how can I tell a script I’m working on to run the functions from a directory in the same folder without having to type the entire absolute path? For example: myScript_main.ms //How can I tell this script to read a directory in the same folder no matter what machine it’s on?…
@agitori To revert this, having enabled Dbuffer Decals: go to the root folder of your project(as the option is per-project)>config folder>open defaultengine.ini>search for the line r. DBuffer=True and change it to False. Unfortunately, this is not a solution as you can't use the option in the project but, try again with a…
I don't have any errors BUT....I can't run a sample levels, those from additional .zip files. The folder structure is kinda obvious, so I copy/paste folders where I believe I should, but after that I can't see any new levels in the editor. Any help will be appreciated.
Hey, sorry for the late reply. Yes, I'm using on Maya 2017. weirdly, I just installed on my brand new laptop and didn't need to load the DCC plug-in the plugin manager. I just dropped the pbUDK-master folder in the Maya version folder and loaded the script through the script editor and it worked np. Cheers.
fritz: If all else fails, don't uninstall, just close PS then move/rename the folder in: C:\Documents and Settings\YourWindowsUserName\Application Data\Adobe\Photoshop\ Then restart PS. It'll be back to factory defaults. Then you could try copying the files back into that folder after closing PS again, and see if the…
Hey all, Like everybody here I tend to collect a bit of reference imagery. Most of it I store in my Dropbox for easy access from anywhere. I usually dont create complex folder categories, except when I come accross a pack of say, 20 images from one specific artist in which case I usually put them in a dedicated folder.…
That shouldn't be an issue unless your work strictly prohibits 3rd party plugins. You can always append a folder to Maya's plugin path. I would find the location of the plugin, and then write a startup script or env file that adds that folder to the MAYA_PLUG_IN_PATH env variable so every time you run Maya it recognizes…
huh! i never thought of that. I will do some tinkering around to see what i can do. this project was the first for me really diving into PBR rendering so I used look up tables for everything. I guess now it's time to tune things more. thank you! Beard3D Bandit said: LOL, trust me dude I always feel like i'm just trying to…
i dont like itunes since its wasted memory. its nice looking etc but what pisses me off is that i cant create folders in the ipod , instead i have to rename the album of a certain songs to create some sorts of folders...but i always carry it it with me ! but hell if i would spend that money on this eheh...
The easiest way I found to do it on a PC was just to plug the iPod in, copy all the music folders to a temporary location on your PC, then set iTunes to keep your music organized, add the temporary folders to the iTunes library and it sorts everything. I use this on my mac, but it is a mac only app:…