Thank you for your insights poopie! I'll definitely check out Igor's particle system nodes. I have a long learning curve ahead of me. I gave it a try with Pixel Processor as well as Fx-Map. With pixel processor, because I use sample gray node, it wouldnt let me alter tiling mode. With FX-map it was pretty straight forward…
Hey guys.... ...quick question.... Which part of my custom code edits the weapon range? As you can see in the image below, I am able to use my fire extinguisher to 'hit' a target from about 90ft, and probably more if i were able to get further back!! The image after that shows my custom weapon code (for projectile). Ive…
When using Code formatting, we see several problems: * @ symbol should be escaped. * # symbol should be escaped. * Text should not be so dark. * Syntax coloring should be supported. * Scroll bars (vertical and horizontal) would be helpful. -- This structure wraps operations specific to the Procedural Content feature
struct…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
Hey guys, so I've been trying to improve my game development skills in a variety of areas to help improve my chances of landing a job in the future. I'm currently attending (and hating) a university with my major being Computer Science. I attend class and write code a lot in my free time but I feel as if I am not ever…
I feel like I'm jumping into the middle of your conversation and doing little good, but I'm just trying to help :) To be clear that code I posted should resolve the error you get when you first load one of Valve's Maya files that looks something like this: This is caused by Valve using certain proprietary formats we are…
Well, first thing comes to mind is this (note I'll be talking about a procedural, feel free to use textures as you see fit). Also, I'm going for the most expensive solution, but hopefully you can come up with your cheaper solution since the basic idea applies. Change material type to Translucent. Take a TexCoord node and…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…