you probably figured it out already, but the animation only needs skeleton to work. you can associate any skinned mesh with it later non-destructively.
I would love it, if you could explain this more, or link relevant resources.What I could find to this: - https://roar11.com/2015/05/dealing-with-shadow-map-artifacts/- https://docs.unrealengine.com/4.27/en-US/Resources/ContentExamples/Lighting/6_1/ Most of the other shadow related problems people are having, don't seem to…
Hi everyone!This is my latest 3D project, a fan art of Nidalee from League of Legends.I really enjoyed working on it, reimagining what she would look like in a closer Camera setting rather than top down.Hope you will like it!for turntable and higher quality images:ArtStation: https://www.artstation.com/artwork/n0GVqK
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hello, thank you for sharing this work with public. It looks extremely useful. Sadly I also came here too late for downloading it. Would be great if you could reupload it again, please 🙏 Would be even more awesome if you could add a tutorial about making it to your Patreon or a brief guideline on how to do it on our own…
You just need to unwrap your UV in more rectangular style. Your mesh has enough tessellation ( edge loops) to deform UV properly and proportionally . If you do it with cloth simulation it usually always that way since you start with sort of rectangular pieces of cloth . For low poly you are free then to re-bake it to any…
Looks like you're capturing a lot of the shapes so far. In terms of a smoother surface in ZBrush, you need to knock it down to a lower subdivision, or dynamesh at a lower resolution, make sure you get all the major forms in and as much detail as you can before you increase the subdivision or the resolution
Exciting news, everyone! I've just completed a stylized 3D minecart project. The low-poly modeling was done in Blender, high-poly sculpting in ZBrush, and texturing in Substance Painter. 🚂🎨 You can check it all here: https://www.artstation.com/artwork/lDKK4k I'm eager to share this creation with you all and would greatly…
Hey everyone! Long time without posting! Here's my latest critter: The Dark Mother. More on: https://www.artstation.com/artwork/lDvYXV I made a little video I love you can see there! This creature believes herself to be a deity. If encountered, one must kneel and divert their gaze. Such display of workship may offer a…